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e-journal

Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts

Greitemeyer, Tobias - Nama Orang; Osswald, Silvia - Nama Orang;

Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These results provide support to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of exposure to prosocial media on social tendencies. Thus, depending on the content of the video game, playing video games can harm but may also benefit social relations.

Keywords: priming, prosocial thoughts, video games


Ketersediaan

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Informasi Detail
Judul Seri
The Journal of Social Psychology
No. Panggil
-
Penerbit
: Taylor & Francis., 2011
Deskripsi Fisik
The Journal of Social Psychology, 2011, 151(2), 121–128
Bahasa
English
ISBN/ISSN
-
Klasifikasi
-
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
PSIKOLOGI SOSIAL
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Nurasmi
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  • Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts
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