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e-journal

GAMYGDALA: An Emotion Engine for Games

Alexandru Popescu [et.al.] - Nama Orang;

In this paper we present GAMYGDALA, an emotional appraisal engine that enables game developers to easily add emotions to their Non-Player Characters (NPC). Our approach proposes a solution that is positioned between event coding of affect,where individual events have predetermined annotated emotional consequences for NPCs, and a full blown cognitive appraisal model. Instead, for an NPC that needs emotions the game developer defines goals and annotates game events with a relation to these goals.
Based on this input, GAMYGDALA produces an emotion for that NPC according to the well-known OCC model. In this paper we provide evidence for the following: GAMYGDALA provides black-box Game-AI independent emotion support, is efficient for large numbers of NPCs, and is psychologically grounded.
Index Terms—Computer games, affective computing, psychological mode


Ketersediaan

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Informasi Detail
Judul Seri
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING
No. Panggil
-
Penerbit
New York : IEEE., 2014
Deskripsi Fisik
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, VOL. 5, NO. 1, JANUARY-MARCH 2014
Bahasa
English
ISBN/ISSN
1949-3045
Klasifikasi
-
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
VOL. 5, NO. 1, JANUARY-MARCH 2014
Subjek
TEKNIK
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Yuli/Agus
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Lampiran Berkas
  • FULL TEXT. GAMYGDALA: An Emotion Engine for Games
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