Elibrary Perpustakaan Universitas Riau

Ebook, artikel jurnal dan artikel ilmiah

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Area Anggota
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
No image available for this title
Penanda Bagikan

e-journal

DGIST: a digital game for international students’ adjustment

Maryam Bisadi [et al.] - Nama Orang;

Purpose – This paper aims to explore the use of digital game to help international student to acquire adjustment-related information.
Design/methodology/approach – The study introduces a digital game called Digital Game for International Student Training (DGIST) which is intended to satisfy important aspects of international students’ information needs. To evaluate the efficacy of DGIST, a before-and-after with control experimental design was adopted. The experimental group students were exposed to DGIST, while the control group was given a paper-based document. A total of 80 participants were involved in the study. They were from nine different countries with average age of 26. The analysis of covariance was used to analyze the data collected.
Findings – Statistical analyses reveal that there was a significant difference between DGIST and paper-based document in helping international students acquire adjustment-related information on post-test score.
Originality/value – Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students’ adjustment issues. This paper thus represents a step towards an uncharted research territory.

Keywords Adjustment, Fun, Gameplay, Information need, International student


Ketersediaan

Tidak ada salinan data

Informasi Detail
Judul Seri
Interactive Technology and Smart Education
No. Panggil
-
Penerbit
: Emerald., 2014
Deskripsi Fisik
Interactive Technology and Smart Education Vol. 11 No. 1, 2014 pp. 15-31
Bahasa
English
ISBN/ISSN
DOI 10.1108/ITSE-10-
Klasifikasi
-
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
Vol. 11 No. 1, 2014
Subjek
KIMIA
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Wati/Agus
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • FULL TEXT:DGIST: a digital game for international students’ adjustment
Komentar

Anda harus masuk sebelum memberikan komentar

Elibrary Perpustakaan Universitas Riau
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?